Sounds of Gore
Official Site
Sounds of Gore Compilation, Gore Galore 2007
Organum, Rusty Knife Haunt Soundtracks 2004
Like many Halloween enthusiasts, I’ve drooled over the high quality costumes and props offered by Gore Galore for quite some time. But it seems that I spent a little too much time admiring their props, as it wasn’t until late last year that I discovered they also had their own line of sound effects CDs. I’m not talking about a mere handful of your standard “one effect per track” CDs either; Gore Galore has well over a dozen volumes, each featuring an hour long soundscape devoted to a particular theme. For those interested in said soundscapes but not able to afford purchasing them all to see if said soundscapes suit their setup’s needs, they even have a special sampler CD of the first 15 volumes. Each track on the album is a 5 minute segment from each volume. I think we can all agree that’s more than enough listening time to help you make up your mind, along with being long enough to test the tracks in your haunt to see how well visitors react to them. Due to it being released before the creation of volume 16, there is no sample from Dark Apocalypse on the album.
Things kick off with “Meat Locker,” which features lots of buzzing flies and clanking chains. You can tell right off the bat that these aren’t merely the same two clips looped over and over again, as there’s plenty of variation. Sometimes there are lots of flies and a few chains and at other times it’s the exact opposite. There’s also segments with equal amounts of both. It’s perfect for meat lockers, scenes with body parts dangling from chains and, as Gore Galore suggests, a Hellraiser-themed room. “Industrial Terror” has even more variety than the preceding track thanks to its electrical zaps, clanging metal, warning buzzers and numerous power tools being used in the distance. As you can easily imagine, it’s great for haunted factories and chain mazes. “Spectral Nightmare” mixes the sounds of wind and ghostly moans. It’s softer than you’d think, but does offer interesting differences in ghost noises. In fact, some of the cries sound vaguely electrical at times. I do like how some of the ghostly wails go from one speaker to the other at times. While not perfect, it’s a good soundscape to use with a Flying Crank Ghost or any other scene involving ghosts. Playing it in a dark maze or hallway also suits this track. No matter what scene you use it with, be sure to play it softly rather than crank up the volume. “The Cave” features lots of dripping and gusts of wind (which actually sound more intense than the effects in the last track), in addition to both distant growls and screams. The occasional swarm of screeching bats is a great touch. I was amused to hear a bellowing alligator mixed in with the monster effects, but this might not be an issue if most of your clientele isn’t familiar with gators or if your cave scene actually has one in it. Don’t laugh, the original haunted house ride at Quassy Amusement Park used to feature an alligator in a cave. In addition to crickets, crows and tolling bells, “Cemetary of Unrest” also features some gravedigging, ghostly moans and even the occasional zombie. “Sanitarium” has plenty of laughing, moaning, cackling and screams from both genders, along with chains clanking, wheeling gurneys and various metal on metal noises. Some of the laughs sound fairly clownish, so you could get away with using this in a circus scene as well.