"What is he that builds stronger than either the mason, the shipwright, or the carpenter?"
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Sonic Realm

Official Site

Koberlin Studios 2007

Halloween Horrorscapes is a very interesting case. Although it’s an album of soundscapes, there’s just enough music in it to keep it from being your typical scary sounds CDs. Also separating it from the usual Halloween fare are its intense, not entirely kid-friendly nature and its use of layered sound. While not 3D audio, it does provide depth to the tracks. For example, things are heard in the distance in several tracks, while storm sounds become muffled when one soundscape enters a house. Sonic Realm also has the distinct of being one of the few groups in “Music to Haunt By” to have their work featured on Music Choice’s “Sounds of the Seasons” channel every October.

Things kick off in “Stormy Awakening (The Dark Forest),” which starts off with the sounds of a storm in a spooky forest. It’s an inverse of most songs featured in this series, with sound effects dominating lightly-used (but effective) music. The sounds of rain and thunder are constants, as are cawing birds, screams, evil laughter, fire and chainsaws. These are only a mere smattering of the sounds you’ll hear, as there are for too many to document. As for the music, there are some great drums and piano work, especially during the “guy running and torn apart by wolves” segment. While you might not think the sound of a falcon would fit in with scary sounds, this track proves you wrong. That said, there are some sound effects that seem out of place in a haunted forest, such as electrical equipment zapping. That said, the overall soundscape transitioning seamlessly into “Blood Hunt,” which has great drums at the opening. In addition to the wolves, rain and chainsaws heard in the last track, this one offers up many new effects, like ghosts, monsters and creaking doors. There’s also “heavy” music in the background at times. The album has mixed bag of screams. Some are great sounding classics you’ve heard elsewhere, some appear to have been recorded especially for this album, and a few others seem a bit off to me. But that is just my opinion, your mileage may vary. In fact, I suggest that you check out the official album samples on Amazon and itunes before making a decision.

Clocks tick, wind whistles and monsters growl in “The Dead Will Rise.” Said growling (and roaring) accompanies the sound of a creaking door, footsteps and someone being eaten, which make for a great effect. We also get running water and stock monster roar creaking door footsteps victims being devoured. Running water, whippoorwills and heartbeats are joined with touches of creepy music (especially the violin riffs and moaning chants). Eerie, synth-sounding music is heard in “Alone at the Cabin,” along with chimes. We hear breathing and rain, the latter of which becomes muffled after we hear a door close and footsteps. Our unseen protagonist is soon attacked by some howling beast, which leaves the cabin for more prey with an evil laugh. Despite the creaking of a closing door, things are only just starting on “The Lab Experiment (A Rebirth).” Bubbling potions and electrical cracks go perfectly with the storm effects. Breathing and evil laugh hint at the awakening of a man-made monster. The door opens to panicked villagers, various bird calls and music “stings.” With and evil laugh and electricity crackling, the villagers soon meet their fate. The mad scientist even decides to join in on the fun with a chainsaw! Rain and hoof beats signal the arrival of “The Headless Horseman,” whose ride sounds like no ordinary horse. The overall effect is like caught in forest during a storm while trying to run from the horseman. Some might question why the horseman can laugh evilly without a head, but why should that matter when he can ride a horse and effectively chase people without one? Synth music takes us away from the horseman and to the sounds of digging and a man attacked (and eaten) by a monster. Spooky drums are coupled with the sounds of numerous screaming victims, wind and chainsaws in “Killing Spree,” which is perfect for any “mad slasher” room (especially if you have a few actors portraying victims). In what can easily be considered a Halloween CD first, “Electrocution in the Shower” features someone (or something) coming inside from storm. As we hear the sound of someone showering we can getting closer, the guest activates a TV and throws it in. Scary music seems to signal them to go outside with the sounds of ravens, wolves and digging in a storm. “The Transformation” has us hear walking and growling, along with violin riffs and unisex chanting in storm. In addition to the various bird effects and evil laughter, there’s lots of eerie music here (with an effective piano slam). “Fear (Death by Axe)” has a scared person going inside from a storm. They hears a roar and tries to hide, but the opening door accompanied by the sounds of footsteps, growling and a swinging axe seem to indicate they are far from safe. While the ticking clock, scary synth music and heartbeat stretch things out, the evil laugh and scream tell us that the hider has been found. We fade out with thunder…

In short, Halloween Horrorscapes is an amped up version of those spooky sound effects CDs you find everywhere come October. All the tracks are suitable for looping and transition into one another seamlessly. Do the soundscapes stick entirely to the theme suggested by the titles? Usually no. Will it scare kids? Yes. Hell yes. While I would have preferred more of an adherence to the theme suggested by the titles, that doesn’t mean you can’t use the tracks in a haunted house. For example, you could use “The Headless Horseman” in a room divided up into sections featuring the Headless Horseman, a gravedigger and a monster eating someone. Alternately, you could have someone in a “control center” stop the track just before it reaches the point where its starts sounding the way that doesn’t fit your haunt. If you do an old fashioned “touch ‘n feel” haunt with a blindfolded patron, then the tracks can work perfectly. You could lead someone through a “haunted forest” (dimly lit room with leaves and twigs on the floor) while playing and “Stormy Awakening (The Dark Forest)” and “The Headless Horseman,” explaining that the forest is filled with mutations and equipment from a mad scientist. After entering the scientist’s castle (a doorway with threads hanging down, using one of the many tracks featuring a person entering a house), they can be led to the lab to inspect body parts (the blindfolds being used to protect the mad scientist’s identity) while “The Lab Experiment (A Rebirth)” plays. During the chaos, you tell your patron that the doctor is gathering more parts as “Killing Spree” plays (while flicking your wet fingers at them to simulate blood splatters) before you take them to a room where they can remove the blindfold and wash their hands.

I am also aware that many people like to cram as much spooky stuff together as possible in yard displays and haunted houses, and don’t necessarily care about how realistic such a grouping is. Halloween Horrorscapes is perfect for such setups. In a way, this album also hints at the future of “Music to Haunt By,” as next year’s installment will be called “Music to Haunt By and Sounds to Scare By” since the amount of spooky ambiance albums seems to be fading while the number of spooky sound effects albums is increase. While not your typical ambiance album, Halloween Horrorscapes is definitely work picking up.

Special thanks to Sonic Realm for the review copy!

Nox Arcana

Official Site

The Dark Tower, Monolith Graphics 2011

What can I say about Nox Arcana that hasn’t already been said since I last reviewed them in “Music to Haunt By?” Well, this is the second time I’ve reviewed them for this series (unless you count the band members’ participation in Buzz Works as Nox Arcana albums). This is the first time I’ll be reviewing a Nox Arcana album that’s a literary tie-in, as it’s a companion piece to band founder Joseph Vargo’s anthology Tales From The Dark Tower. The album also marks the return of our old friends, the Gregorian Shadow Choir.

“Darkness Rising” uses tolling bells, soft chanting and string work as a prelude to Vargo’s spooky voice, which speaks of spirits, vampires and gargoyles inhabiting the Dark Tower. If one features an animatronic character to greet patrons of their haunted house, this track would make a fine introduction to any setup based around (or involving) a tower. If one is not available, a simple cardboard facade in front of a door could create a “tower.” “Born of the Night” starts off with pounding noises, violins and snippets of organ work. Female chanting leads to unisex chanting and tolling bells that provide an unrelenting feel. While the title might surprise Midnight Syndicate fans, I should note how Mr. Vargo used to be a member of the band and how the names of his paintings were used as song titles. A heavy intro in “Crimson Thirst” leads to light piano work with touches of string work and bells. The female wordless vocals add to the eerie feel. “Vasaria” has similarly heavy intro that makes it seem like something menacing is approaching. Wailing violins and chanting add to the effect, while the bells provide a touch of elegance. “Vesper Tolls” features tolling bells (of course) and mixed chanting, which make for an effective combination. Said chanting is a mix of low chanting of male with somewhat louder female chants layered on top. “Path of Shadows” has low pounding drums and lurking tone conveyed by the music. Light violins contrast with the percussion, organs and chanting. It’s perfect for any haunted hall, trail or haunted forest scene. In “Banshee,” wolves howl, ravens caw and we gradually become aware of a low moaning chant by a woman that increases in volume. A female spirit tells of both the animals and power of the banshee’s cry. This could definitely work with a banshee scene or even a hooded ghost, especially if you have a “museum of the weird” setup. “Ghost at the Gate” features great piano work and groaning effects. Said effects give way to distant tolling bells and ethereal female chanting. As you can imagine, it’s great for a ghost scene, especially one using a flying crank ghost.

“Nightwatcher” features scary organ music (not the usual “Toccata and Fugue in D Minor”), along with the occasional pounding percussion and distant chanting. Whether it involves a still prop, animatronics or a live actor, this goes great with a phantom organist scene. “The Dark Tower” features spoken intro that uses the infamous “abandon hope” quote, which makes it a good introduction for haunt or an entrance to tomb or crypt scene. There’s also chanting in background, which soon takes center stage. The feel of sinister forces at work his aided by the pounding drums and Latin chanting. “Haunted” uses thunder, soft cries, chanting and a harpsichord to conjure up sense of antiquity. The chimes take on an almost music box-like tone at one point, which give this haunted nursery potential. The frantic string work bells and chanting excellent piano solo in “Vampire’s Kiss” are soon followed by bells. The female chanting takes center stage, but the organ work is nothing to sneer at. Soft piano work grows in terms of both intensity and volume in “Undying Love.” There are music box-like chimes at points, along with some bells and chanting. This would work perfectly in a vampiress or haunted woman’s room scene. “Masque of Sorrow” has powerful intro with chanting and organ work. Violins come into play later, as do bells. “King of Fools” starts with a soft plinking piano solo, but soft chanting slowly works its way in. Chimes and bells follow later. If you have a scene featuring a spooky throne with a (un)dead king in it, you need to use this track. Moaning wind opens the very short “Something Wicked,” which leads to thunder and sinister female’s (witch?) voice recites the poem from the liner notes. Said poem is inspired by (and not from) Ray Bradbury’s 1962 classic Something Wicked This Way Comes. Ravens’ cawing joins distant moans in “Sinister Forces.” Female chanting and organ work give way to pounding violins. It’s almost playful in tone, which means you could get away with using in a haunted circus setup. The soft and fast plinking tones in “Immortal Fire” soon gave way to something heavier, along with plenty of female chanting. “Sorrow’s End” opens with soft piano work that leads to soft female chanting. “Dark Desire” conveys a sense of dark elegance or regality using soft, speedy plinking tones, tolling bells and chanting. Once the heavy piano appears, it never lets up. “Noctem Aeternus” means “eternal night,” and the chanting and organ start immediately. The bells and increased chanting add to the feeling of darkness. Those who wait patiently will be reward with a few short bonus tracks. The first consist of whispers of things like “We are watching you,” which would go well in a “face room” or in a haunted yard display involving staring faces and glowing eye effects. If you wait some more, a spooky intro and violins create a pounding theme with plenty of chanting and bells.

While somewhat talkier than your average Nox Arcana album, it’s still chock-full of the scary musical excellence that Nox Arcana is known for. So whether it’s for home haunting, Halloween displays or just some musically accompaniment to Tales From The Dark Tower, you definitely want to pick up this album.

Special thanks to Monolith Graphics for the review copy!

Dead Rose Symphony
Official Site
Dead Rose Symphony, McWhorter Records 2008
The Dark Gift, McWhorter Records 2009
Spectral Evidence, McWhorter Records 2010

The acoustics are great in here!

Dead Rose Symphony is the most intriguing band I’ve ever reviewed for “Music to Haunt By.” Their unique blend of spooky ambiance and rock music is fantastic to listen to, but admittedly doesn’t always fit in with the standard haunted house. But, given how their music was not originally intended for such a purpose, they should not be faulted on that. While it is possibly to use several tracks in a regular haunted house, you might want to maximize track usage by taking a page from Whodini and doing a “Haunted House of Rock.” Using rock music to scare people is not as crazy as it may sound. In fact, our very own Atomic Mystery Monster once participated in a two part thread devoted to the use of rock music in haunted houses. Truth be told, I think Daemonia’s take on the Suspiria theme song is creepier than the original and is greatly aided by it’s increased rock focus!

In the following review, I’ll be noting what tracks are best suited for use in a standard haunted house and which should be used in a haunted house of rock. As writing the phrase “haunted house of rock” can get tedious, I will sometimes opt not to use it and let the readers figure out which tracks best suit that theme by seeing whether or not I mention the use of guitars in my commentary.

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Darkmood

Official Site

Notic Reign Records 2009

As I noted earlier, most albums covered in “Music to Haunt By” have a timeless feel to them. However, a select few have a more modern feel for them. So if you belong to the school of thought that a haunted attraction or Halloween display should make visitors feel like they’re in a horror movie, you might be interested in Darkmood’s debut album Halloween Descends, especially if you’re a fan of John Carpenter’s music.

The album gets its name from its first track, “Halloween Descends,” which features a pounding intro and plenty of screams. While very Carpenteresque, don’t expect it to sound like Carpenter’s famous theme for Halloween. “They” has a very orchestratic opening which gives way to an industrial feel and has very eerie touches towards the end. It’s perfect for a haunted factory, industrial maze, etc. The chanting-like opening of “Twilight” leads to some whispered vocals about blood drinking and screams, while lots of light (but creepy) touches aplenty. “October March” has light opening that’s almost like music box and later takes symphonic tone, which is soon followed by an industrial feel. The sound of feedback is put to good use here as well. The creaking of an opening door starts off “Night Falls” and is followed by the sounds of wind, pounding, and heavy music (with touches of feedback). There’s a definite sense of darkness and evil approaching. “Stalker” effectively combines a heartbeat-like tone, footsteps and spooky touches. The scream at the end is a great touch. Clocking in at just under a minute, it’s not suitable for looping (unlike the majority of the tracks on this album). However, activating it (perhaps via motion sensor) when someone enters a dark hallway would be an excellent use of it. Thanks to the ticking and chiming effects associated with clocks in “A Cold Chill,” it’s perfect for use with a 13 hour clock or clock-themed room. “It Creeps” has a dark and foreboding (yet energetic) feel, along with a catchy beat as well. As it provides a sense of being followed, this could work in a dark hallway or possibly even in a haunted forest scene. “Whispers Of Evil” eschews from using music in favor of utilizing numerous whispers in an odd language (with the occasional bit of coherency). While it could definitely work in a dark maze or hallway, there are numerous other uses for this. Hearing this coming from a dark corner in a room would be unnerving, as would hearing it playing behind a closed door (especially if the track stopped once the door was opened). I once heard of a voodoo museum in New Orleans that pumped in the sound of a beating heart through the air system. Although the recording was playing loudly in the basement, it’s getting carried through the vents dampened it to the point patrons would hear the soft sound of a heartbeat if they stood near a vent. Doing something similar with this track would be incredibly scary. “Eerie” definitely lives up to its name. It’s the best John Carpenter song he never wrote. Words can’t do this one justice.

“Zombies Rise” uses medium pounding beats, echoing background music and eerie wordless vocals to set the mood. If you want to make people feel like they’re trapped in an 80′s zombie movie, you need this track. Imagine an organ that plays ghostly, moan-like music. That’s a major part of “Dance Of The Dead”. It sounds unusual at first, but it grows on you. As you may have guessed, this would work well in a haunted organist scene. “Black Skies” has an eerie, slow build for its opening. A sound like a creaking door (but distinctly isn’t) is a constant factor here. “Thunderstorm” combines wind and synth work plus touches of thunder. It does a great job of capturing both the power of a storm and the sense of unease it brings out in many. The storm effects take over completely at one point. When you think about it, a thunderstorm goes well with just about any spooky scene. “Hellbilly” has no music and instead lets the soft sound of an evil hillbilly take center stage. He tells gagged victim to sit down and describes what tortures he’s gonna inflict on victim’s girlfriend. The sounds of power tool and screaming follow. This could work in a redneck-themed haunt by playing it behind a door that can’t be opened or if you do an old school “touch ‘n feel” haunt with a redneck theme. A person dressed as a sinister hillbilly could blindfold people and lead them into a dimly-lit room with this playing and explain that the sounds they hearing are a family member “entertaining” some other guests as they have visitors poke and prod at the remains of their victims. Steady synth work pounds in “Ghost Ship,” while we also hear the creaking of a haunted vessel. Are those moans in the background or just music? You decide. Given the outrageous prices that people on Amazon are charging for the soundtrack for The Fog, you should opt for using this if you ant to do a scene based on that film. In “Outro,” a symphonic violin and spooky background sounds mournfully play us out. But that is not the end of the album. “Harvest Moon” is the first of three bonus tracks and features tribal-style drumming and the sort of background effects Darkmood is known for. The addition of a plinking piano makes for a seemingly unlikely mix, but it works! “A Sense Of Fear” sounds as if it’s played by someone who is nervous and constantly checks over shoulders. The darker synth work seems to represent what the player is afraid of. A heartbeat effect put to good use towards the ending. It’s perfect for a dark hall or any other scene where you want to create nervousness. The soft, eerie opening of “Dark Night” is soon is soon dominated to creepy and foreboding synth work. The drums and cymbals are an interesting touch as well.

Darkmood is the brainchild of Steve Montgomery, who is also behind SDM and Notic Reign Records. SDM recently released their third album, The Flame, which has two tracks that might interest fans of spooky music: “Zombie-otic” and “The Crow.” SDM’s second album, This Present Storm, also featured a track called “Halloween” while Notic Reign released an album called Dominion Of Illumination which features several songs with titles that suggest dark things. As of this writing, Mr. Montgomery is currently ironing out some issues that have made most Notic Reign titles temporarily unavailable on Amazon and itunes, but you can thankfully still buy Darkmood .mp3s at Bandcamp.com. If you want to do things a little differently at your home haunt or Halloween display, definitely pick up Halloween Descends, you won’t regret it!

Special thanks to Notic Reign Records for the review copy!

Alex Otterlei

Official Site

A.O. Music 2006 (Original release date: 1994)

Those of you who read last year’s “Music to Haunt By” should remember my foray into using gaming music for haunting purposes. What you might not know is that one of the genre’s pioneers is award-winning composer Alex Otterlei, who first started recording Arthur in 1989, which was intended for use while playing RPGs and/or tabletop wargames. What set his music apart from previous attempts at gaming music was that his material was not based around any particular gaming system, which let it be used by a wide variety of gamers. After its release in 1990, he followed it up with Battlethemes. The 90′s also saw the release of his first horror gaming album, Dark Themes From Beyond Volume 1: Where Evil Lurks. After its reissuing 10 years later, Mr. Otterlei prepared a special edition of the album in 2006.

Said special edition consists of a CD contained within a hardback book via a “soft hub.” Said book features a short story written by Rhianna Pratchett (daughter of famed author Terry Pratchett) to expand upon the storyline briefly detailed on the back of the album’s original release. Although it’s her first short story, it’s perfect in every way. In it, we meet the Jeffersons, whose new home happens to be alive. The “characterization” (if it can truly be called that) for the house is very interesting, as is the behavior of its creator. I’d say more, but I don’t want to spoil anything. Let’s just say that things take a turn for the worse when the new owners’ mucking about upsets the house. Each of the book’s 48 pages has a background illustration of sorts. For example, the chipped plaster effect is so realistic, I was shocked to run my fingers over it and not feel anything. The occasional splatters of blood are a nice touch as well. That said, there are a few points where the illustrated backing makes parts of the story hard to read.

As for the CD, things start off with “The House,” which uses its music to convey both age and grandeur, with a hint of something else. The orchestral sections seem to tie into the parties mentioned in the short story and violins help represent something unnatural. The groaning doors and slam at the end are a great touch. “Arrival of the Jeffersons” is a short track consisting of happy, peppy music. One can easily picture frolicking children and the horn give it an “old west”-like feel. The pounding piano and violins of “Entering the House” create an eerie feeling. There’s definitely a sense of lurking thanks to the muted horns, which tones down as family excitedly explores. “Evening Scent” features soft, calm music consisting of elegant string work. That said, the tolling bells at end add a touch of creepiness to an otherwise happy track. “Strange Occurrence” features distorted opening instrumentation and tense music with pounding noise layered under. “Investigation” is calmer, but still has a sense of unease and snooping. In fact, the snooping notes seem almost comical at first, but get calmer and serious as time passes. Faint moaning tones kick in as family makes unpleasant discoveries. The soft, spooky notes of “The Basement” steadily grow, as if you’re going deeper and deeper into the basement. There’s also a sense of menace there as well. In other words, it’s perfect for any haunted basement setup, be it a scene or the entire haunt.

“Nausea” provides an appropriate sense of unease and not feeling well. Think of the musical equivalent of a pendulum and you’ll have a pretty good idea of the track’s tone for much of the running time. The fluting introduction of “Night Time” conveys falling (I assume it’s the sun) and then switches to a lower, softer feel. As always with the night, there is a touch of unease. There are also some mystical chimes and notes that seem like a moaning, breathing noise. Naturally, this makes the track well suited for use with a “living wall” display. “Morning Scent” combines tolling church bells, horns and a violin for a happy feel. Things get spooky again with “Manifestation of Evil,” which uses stab-like musical tones and pounding notes to create a sense of evil. One section gives the feel of rushing or running, which flows perfectly into the next track. It also allows one to use this in a hallway chase scene, especially one featuring a slasher character. “The Sealed Door” has a more restrained and leisurely sense of menace to it. I like the background groaning and occasional heartbeat-like backing. Things kick up towards end thanks to the muffled moaning and roar. It could work with a sealed or breathing door scene, or even a “monster in a box” prop. “Evil Unbound” is somewhat lighter, but still unnerving. It makes me think of little things running all over, so it could work well in a insect or spider-filled room (especially if a corpse is in there as well). It eventually stops the “running” part, but keeps up the scares thanks to its eerie moaning tones. The elegance and unease of “The Torn Dress” vaguely reminds me of Danny Elfman’s somber work in Batman at times. The album ends with “The House Errupts” (sic), which is full of pounding piano notes, scary strings and moaning. It’s a great ending to a great album.

Due to the lighter interludes, I imagine that most people using this will only play certain tracks rather than play the entire album as a loop. As I noted earlier, this is not a fault with the CD as it was intended as a standalone album rather than a typical Halloween “spooky sounds” CD. Some of the lighter tracks, like “Investigation,” would work well with a role-playing game, something that has not gone unnoticed by the gaming community. In fact, many Call of Cthulhu players consider it to be a must-have for gaming sessions, as you can see by visiting practically any forum devoted to H.P. Lovecraft or Call of Cthulhu. Interestingly enough, I was chatting with Mr. Otterlei and learned how the album was not intended to be Lovecraftian (despite what some claim)! That said, he also feels that it’s up to the listener to determine the exact nature of the presence in the house, so there really isn’t any right or wrong interpretation.

Although there hasn’t been a second release in the “Dark Themes from Beyond” series, this was far from the only horror album by Mr. Otterlei. He released a soundtrack for Chaosium’s Call of Cthulhu campaign Horror on the Orient Express and is planning on releasing a mini album this Halloween called Horror Tryptich. Said album will be a download-only release on CD Baby and features three spooky tracks that were originally intended for use on the first “Dark Themes from Beyond.” However, Mr. Otterlei was so inspired by the fourth track, “The House,” that he decided to devote an entire album to that concept. There’s also talk of buyers receiving a free extra track as well!

It should also be noted that Alex Otterlei’s musical output is not limited to RPG soundtracks. He’s released standalong albums like New Beginnings, along with creating scores for films, video games and plays.

Special thanks to Alex Otterlei for the use of the image!

Prelude to a Nightmare

Official Site

Carpe Noctem, Prelude to a Nightmare Records 2010

Books take you places...dark places...

One of the joys of Twitter is connecting with new people. One of my Twitter friends includes Prelude to a Nightmare, who I’m rather embarrassed to admit that I did not realize he did music until quite recently. Hey, our Twitter feed is very busy and it’s easy to miss stuff. After seeing a Tweet discussing his upcoming music, I looked him up on Amazon to see if any of his work fit in with the planned themes for this year’s “season” of the Gravedigger’s Local 16 music podcast. I quickly realized that he specialized in the very sort of album “Music to Haunt By” is devoted to and knew I had to get my hands on it.

The debut album Carpe Noctum takes its name from a fictitious book of evil mentioned in the liner notes. Things start off with the self-titled “Prelude To A Nightmare,” which features a mix of female chanting, soft wind effects and a combination of music and string work. It’s spooky and sweeping in tone and also has a “cinematic” feel to it. An opening door and footsteps usher in “Time Forgotten,” whose soft music gradually increases in volume. A harpsichord provides a feeling of antiquity, while the organ provides the horror aspect. Both are gradually replaced with more footsteps. I can easily see this being used for when visitors enter a scene, perhaps something that has a medieval theme. “The Terror Within” has a big opening, with tolling bells and a very spooky musical stinger. What seem to be muffled voices and soft, mysterious music yield to industrial music. Chanting appears later on, along with more bells in the distance. This would work well in haunted club, factory or boiler room scene and its length makes it very suitable for looping. “Playful Spirits” is shorter, but still loopable. As you can imagine, this is perfect for a “haunted nursery”-type scene and features plenty of music box sounds and spooky effects, like a child whispering, layered over soft music. The strong piano opening of “Phantoms In The Attic” leads to violins and wordless female vocals, which make it perfect for looped use in a haunted attic scene or any other spooky setting. There’s also some music box-like chiming, which could make it useful in a haunted nursery or circus scene in a pinch.

“Hallowed Grounds” features a slow, soft build of music and extra soft chanting. The tolling bells and violin work are a great match, and the bats squeaking at points are a great touch. Its solemn, scary feel make it perfect for a graveyard or crypt scene. Soft piano work starts off “Full Moon” as bells toll in the distance. In addition to some ethereal female vocals, there’s a cool musical stinger that brings in a nervous tone to the piano. The percussion offers an almost jaunty tone that the bells take us out of it all…temporarily. There’s also a kind of tribal feel in the second go round. Screaming in the distance opens “The Tormented.” The very soft music is dominated by sound effects like distant voices and dripping, which give this track a very scary tone. AS you can guess, this is perfect for use in a dungeon or torture chamber scene. “Eternal Darkness” starts with the rising of soft violins, along with pounding percussion and wordless female vocals. There are some nice variations on tolling bells and our old friend the stinger reappears at one point. “Deepest Despair” definitely lives up to its name, especially thanks to the opening piano work. Spooky effects and an industrial feel come later, as does some great organ work. While many track off the other albums in this series have a timeless feel to them, this track sounds like something from a modern day horror movie.

“Death’s Lament” features a mix of soft mournful piano work and wordless female vocals that make for an effective combination. If your graveyard setup features an “Angel of Grief,” this would work perfectly with it. I suggest playing it at such a volume that you can’t hear it until you get near the weeping angel. While its length makes its well suited for looping (like all the tracks on this album), there is another way to use it: set up a motion sensor connected to an audio player so that the track plays once someone gets close to it. Along with the spooky wind and bells, “Midnight Requiem” has an industrial feel in which stingers abound. There’s also some gong work, which works surprisingly well with the feel. “Final Breath” has a soft, speedy/frantic feel to its opening, while much of the rest has industrial feel. There’s also an interesting section involving a mournful piano and chanting. As you may have guessed, this would work great in a haunted club, factory or boiler room scene. There’s also a bonus track called “Subterranean Terror” which is an amazing soundscape featuring effects like whistling wind, whispers, squeaking rats and dripping. It’s perfect for a haunted cave scene or dark maze!

Although it’s all for that particular album, it’s far from the end of Prelude to a Nightmare. There’s a short single from the album Dark Ride and an atmosphere album called Gothic Nightmares now available on itunes and the album Unreal will be released this spring. During the spring, the man behind the music will be attending the Midwest Haunters Convention and Hauntcon, in addition to lecturing at the Canadian Haunted Attraction Conference in April 2012. As if that wasn’t enough, he’s also formed Scare Tactic Productions!

Special thanks to Prelude to a Nightmare for the review copy!

It’s that time of year again; The “Music to Haunt By” review series has returned. For those new to the site, I’ll explain: “Music to Haunt By” is the collective banner under which I review spooky ambiance CDs. Traditionally, I focus on albums featuring spooky music, but you can often find tracks featuring sound effects on said albums as well. In fact, this year I’ll even be covering an album that has more sound effects than music! Don’t be surprised if I do “Music to Haunt By and Sounds to Scare By” next year. In addition to reviewing the overall quality of an album, I also provide suggestions on how individual tracks can be used for certain scenes and which albums are suitable for playing as a loop for those who wish to play music for trick-or-treaters. I should note how these suggestions are based on my particular opinions regarding haunted houses and Halloween decor and your mileage may vary. After all, my way certainly isn’t the only way to do things. Oh, and some of the albums covered here were not originally intended to be used to provide Halloween ambiance, so the artist’s vision takes precedence over any unintended purposes dreamed up by myself (or other haunters).

Here are the entries from my first “Music to Haunt By” review series:

Music to Haunt By: An Introduction
Music to Haunt By: Midnight Syndicate
Music to Haunt By: Nox Arcana
Music to Haunt By: Buzz Works
Music to Haunt By: Dronolan’s Tower
Music to Haunt By: Hollywood Haunts

Music to Haunt By: Michael Hedstrom
Music to Haunt By: House of Nightmares

You can hear selections from past (and future) articles in the series in the latest episode of our podcast. Although not official entries in the “Music to Haunt By” series, the albums mentioned in my Freaky Tiki Surf-ari reviews for Witches In Bikinis and Chaino (somewhat NSFW cover art) have some music that can be used for haunted houses and Halloween displays. Witches In Bikinis’ self-titled debut album features a creepy instrumental track called “Cave Fire” that’s suitable for just about any theme or setup. For those looking for a mix of silly and spooky will enjoy “Witches Theme” from the album A Scary Kind of Love. Between those two song and the introduction for the song “All Hallows Eve,” the Witches In Bikinis could give any of the above bands a serious run for their money if they ever decided to do a spooky atmosphere album. As for Chaino, just about any track from Eye of the Spectre would fit in a haunted trophy room, jungle or shrunken head scene.

If the tips given in the first installment of “Music to Haunt By” aren’t enough for you, both HauntAudio.com and the Google Books preview for Lesley Pratt Bannatyne’s A Halloween How-To have plenty of tips and tricks for using sounds (and music) in haunt displays.

For those of you who’ve read all of the previous installments, I have an extra special treat to make reading this worthwhile: more free downloads! In the tradition of the free sci-fi soundscape download I shared last year, here is James Kibbie’s rendition of the classic “Toccata and Fugue in D Minor,” which is suitable for just about any haunt (especially one with a phantom organist). Musopen.org’s rendition of “Night on Bald Mountain” is also available for free! As long as they’re being used noncommercially, such as in a Halloween display or home haunt, you can use them for free. Those seeking to use them in a commercial setting will most likely have to work out a licensing agreement, although that might not be the case with the Musopen track.

Gravedigger’s Local 16 is not to be held responsible for the content on or anything that may occur (be it good or bad) as a result of visiting or downloading from any links given here. Attempt at your own discretion.

Buzz Works

Official Site

House of Nightmares, Monolith Graphics 2010

What's worse than going into a haunted house?  Going into a radioactive haunted house...

While browsing through the ol’ Google Analytics page, the sheer number of people who read the Nox Arcana and Buzz Works installments of “Music to Haunt By” after searching for “House of Nightmares” convinced me that I simply had to review Buzz Works’ newest release.

Given how the above links already give the origins of Buzz Works and its Nox Arcana connection, let’s jump straight into the review. The titular track “House of Nightmares” opens with moaning, thunder and theremin-style wailing music. Tolling bells, a chanting male chorus and other sound effects add to the spooky feel created by the occasionally John Carpenter-esque music. Similarly, “Night Closes In” has something of a Carpenter feel to it. The pounding music gives one the sensation of time running out or being chased (perhaps that explains the moaning effects), while the contrasting music box-like chimes add to the sense of unease. I can easily see this track being used in a room setup involving a chase or perhaps even a haunted nursery. The moans that close it out also leads the listener into “Book of the Dead,” where moaning and male vocals creepily chant over heavy, pounding music. Haunters should find that this will greatly enhance the feel of a room containing a spooky-looking spellbook prop, especially if it’s played so low that it can only be heard when people approach the book. In fact, you can make it even scarier if you use a motion sensor that starts playing the music when people get close enough.


“Darkness Rising” features somewhat dreamy music that is soon overtaken by darker music and the sound of a beating heart. “Dead Time” appropriately begins with a clock ticking, then strings and pounding piano notes are combined with with wordless female vocals. The harpsichord is used to great effect here, and it further adds to the sense of danger and the otherworldly. As an added bonus, this track’s length makes it ideal for looping. “The Ruins” starts off softly and then gradually builds up. The whispering and music definitely makes you feel like you’re in an ancient, haunted place. There’s a rain or fire effect that can be heard at points as well. I personally would have preferred it to not be used, but it doesn’t hurt the track. It’s just something to keep in mind if you want to use it for a haunted room or crypt scene. “The Forgotten Crypt” uses a steady deep note with alternating light, chime-like notes and pounding notes layered on top. The numerous scary sound effects are only icing on the cake. Despite the name, it can be used in many haunt scenes and the light touches could let it work in a haunted nursery scene.

The medium, pounding buildup of “Well of Souls” reminds me of a rock song starting, but the rest of the track is eerie rather than rocking. There’s also a feel of danger and movement felt amongst the pounding notes, which allow the track to be looped for use in more than just a scene involving a bottomless pit effect. “The Descent” has a light industrial feel to this, although the female vocals lend an unearthly feel to it. I think the prior track conveyed a sense of descent better, but this track would work wonders in a haunted factory or boiler room setting. “The Summoning” has a perfect spooky opening that just screams horror. Breathing and moans, followed by thunder, precede a spoken chant that summons the forces of darkness. The chant, presumably read by Joseph Vargo, can also be found in the CD’s enclosed booklet. Pounding music and heavy horns signal the coming of the “Ancient Evil” summoned by the previous track. Moans and the occasional burst of chanting add to the feel of a powerful being rushing into our world.

“The Black Abyss” has great eerie, otherworldly opening music and sounds, plus some monstrous groans and dripping. It’s perfect for looping in cave scenes and bottomless pit setups. “Shadow Dwellers” starts with soft, steady pounding notes with lighter material and creepy sounds layered on top. However, it then goes into heavier pounding music (including some guitar and harpsichord work) and tolling bells. It is bound to evoke the image of something creeping around while on the prowl. The rock-style opening of “Bridge Between Worlds” does have an otherworldly feel thanks to its sound effects and interesting musical variations, but it might not be to everyone’s tastes. I can easily see this working in a vortex tunnel. Slow, pounding music and effects make “On the Prowl” live up to its name, wherein bursts of Halloween theme-style guitars alternate with heavy piano work.

“Devil’s Night” has pounding notes and noise that fall somewhere between tribal drums and an “industrial” sound. Naturally, these are paired with moaning chants and spooky sounds. The bells and female vocals play off each other especially well. The distorted chimes and heavy sound effects of “The Nether Realm” transports listeners to another world filled with danger. The bubbling-like effects that pop up at times might seem odd, but could benefit some setups, such as a vortex tunnel leading to a room with lava effects. In “Hallow’s Eve,” effective organ work leads to a soft harpsichord and even softer moans. But the moans increase and pounding notes join in soon, as do the bells. The pounding notes of “Unleashed” increase and decrease to create impression of something being freed and chasing someone (or something). Heavy piano notes are used occasionally, while moaning chants add to the bells and other effects. It could used in a variety of settings, but I think playing it can add an extra “oomph” to the final scene of a haunted attraction or put some additional excitement to a darkened hallway.

This CD has cemented my conviction that Buzz Works is not simply Nox Arcana working under another name. The musical presence of Jeff Hartz, both in terms of playing and writing abilities, are undeniable and set both this and Zombie Influx apart from the (also awesome) style of Nox Arcana. That said, Joseph Vargo does retain enough of that style so that Buzz Works albums will still appeal to the Nox Arcana fanbase.

House of Nightmares is a definite “must have” for both haunters and those who like to play scary music and effects while handing out candy on Halloween. Were it not for a few minor details in select tracks, I would say this would be the perfect CD for use in any haunt setup. That said, it is pretty darn close and it’s easy to program a CD or .mp3 player to skip over any tracks that don’t fit the mood you’re trying to create. I should also stress that these albums exist because their artists have set out to tell a story, not to make haunted house soundtrack CDs.

Special thanks to Monolith Graphics for the review copy!

Michael Hedstrom

Official Site

Midnight Circus, Hedstorm Productions 1999
Clive Manor, Hedstorm Productions 2001
Demagogue, Hedstorm Productions 2007

The haunted attraction/Halloween community is just as prone to fads and crazes as everyone else. Asylums, pirates and rednecks are only a few of the theme ideas (be it for a room or the entire haunt) that took the community by storm, both professional and home haunters. Sometimes it’s due to the success of a particular movie that sparks it (as was the case with the pirate and wizard crazes), but it’s hard to pin down what sparks the others. My personal theory is that the internet’s ability to share prop tutorials and theme ideas allows ideas to spread much faster than they could in the old days. So if one person’s setup is popular enough, then numerous people will set out to do their own version.

In the late 90′s, clowns were the big thing in haunt setups. The only problem was, there wasn’t any spooky circus music available. Countless numbers of people would post at haunt forums asking for where they could find such music, only to be told there really wasn’t any and they’d have to either snag a copy of the out-of-print Killer Klowns From Outer Space soundtrack or play scary sound effects over regular circus music. Thankfully, one home haunter took it upon himself to fill the void: Michael Hedstrom.

I do have a joke for this, but it's too inappropriate to post...

Although both Michael and his wife Tamara (best known as “Keeba” to fans of their excellent Halloween website) have been haunting their home for years, it wasn’t until 1999 that Mr. Hedstrom combined his love of Halloween and music in his debut effort, Midnight Circus.

“Clown Alley” definitely shows that Michael Hedstrom is a big fan of Danny Elfman’s work, given that it’s strongly influenced by the theme to Beetlejuice. But in addition to being different enough to not sound like a mere cover version of that song, several wacky sound effects have been layered over it. These laughs, honks and sproinging noises pop up in many other tracks (including one that uses a bouncy version of a funeral dirge). But a circus is more than just clowns, as tracks like the vaguely Middle Eastern “Temple of Temptation,” the coughing and hacking of “The Dancing Firebeasts” and the spooky “Museum of Oddities” reflect. I suspect that the Amazon reviewer who claims to use Midnight Circus in sideshow performances (like fire-eating and sword swallowing) goes to these particular tracks a lot.

“The Tunnel of Fun” takes things back to the clowns for awhile, although “Temple of Temptation II” and the snarling, growling of “Wild Animal Cages” do take the listener back to other aspects of the circus. “Midnight Midway” provides an eerie circus feel suitable for both haunted circus/carnival scenes with and without clowns. The same goes for the calliope-sounding (but likely computer-generated) “The Carousel Phonograph,” a quick along with plenty of crackles and pops to hint of being played from an oft-used phonograph record. “The Tunnel of Fun” is an effects track that compiles all of the effects previously used in other tracks. The layered nature of the screams, footsteps, heartbeats, clown effects and the like don’t lend themselves well to individual use. However, this track is great for livening up a darkened hallway or dark maze (especially if you put icky-feeling things on the walls, like pieces of hose to simulate snakes). As a special bonus preview of the next album, we get “Clive Manor.” use of march-like drums and cymbals give this a decidedly light feel, which also allows its use in a circus setting.

The album Clive Manor came two years later in 2001, offering listeners a musical trip through a haunted house. We start with a moody trip through the “Forest” (guess which type of scene this works best with) that leads us to an equally effective “Hidden Passage” (good for any scene needing a spooky atmosphere). “Dungeon” mixes music and the sounds of dripping and chains, making it perfect for any dank, dark location in your haunt. Although good for a variety of scary settings, “The Lost Steps” is a great way to spice up one of the few aspects of haunted attractions that don’t have music especially tailored for them: stairs. Even if you don’t do haunted houses, it’s a neat way to add a little atmosphere to your front steps. Seeing as how I already covered “Clive Manor” in my Midnight Circus review, let’s move along to “Big Game Trophies.” First I first read the track listing, I imagined spooky music with a few soft growling and roaring effects tossed in. Instead, I got amazing tribal drumming that whisked me off to a distant jungle. If you don’t have a haunted trophy room, this track also works for scenes involving witch doctors or shrunken heads.

“From the Mist” uses an interesting computer or synthesizer effect at times that makes me think of spectral orbs floating about. It’s not a bad track to bust out if you’re using Phantasm spheres and don’t have any music from said franchise to use. “Nursery” gives vocalist Tamara Hedstrom a chance she’s talented in both scaring and singing. As the plinking music that brings children and music boxes to mind, she occasionally urges the listener to stay and play in several haunting whispers. I wonder if this was used in their own haunted nursery scene? “Hall of Portraits” is my favorite track, as it’s really creepy and perfect to use to introduce people to Hedstrom’s work. In fact, that’s why I chose to use it in the Myspace Halloween countdown that eventually mutated into Gravedigger’s Local 16 (previously noted in my reviews of the music of Daikaiju and The Ghastly Ones). It’s perfect for use with just about any creepy scene, not just the classic “hallway full of spooky paintings.” The title of “Widow’s Walk” refers to an architectural feature alleged to be used by the wives of sailors, ever on the lookout for their long-absent husbands. The name alone adds a lot to the implied back story of the manor. But, given that most haunts probably don’t use one, this mournful tune will have to be used elsewhere. Perhaps the walk is where we spy the “Storm,” an effects track filled with thunder, rain and howling wind. I would have preferred a little more variety in the thunder effects, along with a little more space between each use of said effect, but it’s an otherwise serviceable track. Finally, a sense of urgency kicks in as the “Fleeing the Grounds” begins. It’s a great way to end the album, along with the added bonus of being useful in a scene where visitors have to run from something.

Don't 'cross' him!  HAHAHAHA*DEAD*

2007 brought the release of the most recent (and unique) album, Demagogue. What’s a demagogue, you ask? Well, it’s a term for a ruler who leads and controls people by exploiting the emotions (especially fear) and views of their subjects. The official website describes the album as “A dark musical journey from the birth of the universe to the death of a madman, from mysterious and hypnotic to angry and violent.”

Things kick off, appropriately enough, with “In the Beginning.” It’s a mysterious instrumental number, good for a wide variety of scenes. Both “Awakenings” and “Basic Instinct” are very moody, while “Sanctuary” and “Isolation” are both great for dungeon scenes, basements and the like due to their lonely feel and dripping sounds. You can even use them back to back if you wish. “Epiphany” is the shortest track, running just under a minute in length. It musically recreates the sensation of thinking something over until a realization suddenly occurs. If the preceding tracks represent the early life of a theological scholar, then “Demagogue Emergent” marks their rise to power using religion. The use of chanting in many (but not all) of the tracks that follow make them perfect for scenes involving cults or altars. These tracks are “The Word,” “The Order,” “Sister Mary Katherine,” “Idol Worshipers” and “Victory Prayer.” “Holy War” gets the blood pumping, with musical notes simulating the clashing of armies. Naturally, “Mourning” follows such a battle. As expected, it’s great for a funeral setting or any scene involving death. “Afterlife” makes for a fitting close to the album, given the theme.

All tracks from the above three CDs, save for “Epiphany” from Demagogue, are perfect for looping and each album could be played on a loop for any house decorated with the appropriate theme. Clive Manor has the broadest appeal due to the general nature of its theme, although “Big Game Trophies” might not work for some setups.

Michael Hedstrom’s spooky use of synthesizers and instruments should definitely appeal to fans of music from groups like Nox Arcana and the Midnight Syndicate. Those in the industry have taken note of his talent as well. Midnight Circus was used in the “Carnival of Carnivorous Clowns” maze at Knott’s Scary Farm’s award winning and on Music Choice’s “Sounds of the Seasons” channel, while Clive Manor was nominated for a JPF award. Hopefully we can expect more great things from Mr. Hedstrom (and hope they happen to him as well).

Special thanks to Hedstorm Productions for the review copies!

Hollywood Haunts

Official Site

Monster Movie Haunts!, Introsound 2008

AAAAIIIIEEEE!  ELECTRO-MUMMY!

Those who browse through Halloween CDs each year may have noticed a mysterious newcomer to the field: Introsound. Initially debuting with the “Dr.Goodsound’s” line consisting of Twisted Circus of Horror Sounds, Creep Show and Halloween Haunt-O-Tron, Introsound’s newest line is Hollywood Haunts. Said line consists of albums designed to provide spooky dance music for parties (like the Halloween Chiller Dance Party! CD) and spooky music and sound effects, like the subject of today’s review. Why the name “Hollywood Haunts?” That’s because the company was started by Gary Gelfand, who has worked as both a sound editor and sound effects editor on numerous movies. Although the 2008 release Monster Movie Haunts! credits Jonathan Cooper and Ryan Teixeira with the composing duties, the reference to that work also being done by Introsound leads to believe that Mr. Gelfand also played a role in this.


The name Monster Movie Haunts! seems to stem from the concept of doing music based around general horror movie archetypes rather than covers of themes from such films. Not only does this format provide for more originality, but it also frees the composers from being constrained by the running time of a particular scene and lets them dwell on the subject for as long as their imaginations desire.

The opening track “Pirates!” might seem like an odd choice for such an album at first, but it actually makes sense. After all, several horror films have involved pirates, such as Night Creatures and The Lost Continent. Don’t forget the use of ghosts and sea monsters in the Pirates of the Caribbean franchise! The creaking of a wooden ship leads us into rousing, but things take a turn for the creepy when said music eventually gets distorted upon the arrival of the first of many ghostly “Yarrs.” Pirates shouting leads to organ comes, along with thunder more creaking effects. Drums and the initial appearance of the “Yo Ho” chorus usher in more of a sense of menace to the affair. The ending fadeout includes organ work, tolling bell, moans, an accordion shanty and bubbling effects. I’m baffled by said bubbling. Perhaps it’s a reference a pirates cooking or maybe it’s supposed to represent something sinking? It’s a shame how its rather confusing appearance takes one out of the otherwise great atmosphere that the track provides.

An evil laugh and loud, scary music kick off the eerie chanting of “Mad Mummy’s Tomb!” The tone and style later shift to a general “Egyptian” feel using flutes, gongs and the like. Although this particular section is not scary, it goes a great job of. But a moving stone lid and the screaming of a crowd signals the music to get moving lid crowd, music gets heavier and is joined by angrier chanting. A cobra’s hiss temporary takes us back back to the regular Egypt music, but chanting and more lid movements put a stop to that. The ever-building scariness is joined by a faraway yell and dripping before the roaring mummy appears. Naturally, the frightened crowd we heard earlier panics. As drums and a new “Egyptian” tone take over, we hear more of the mummy’s roars and growls as he attacks a man with a rather goofy scream. The closing of the and sounds of wind make for a very effective end. Like the one before it, I have a few issues with the effects here. Although a somewhat unusual choice, I can accept the roaring mummy due to seeing a few movies using such a vocalization. Although the large screaming crowd seemed odd at first, it actually makes sense if you assume that it’s a large expedition. Still, it would be more ideal if effects that didn’t require the listener to stop and think about how they fit in (and to have not used that ridiculous male scream). Also, the fact that the expedition sees the lid move and screams (but doesn’t flee) makes much more sense when you remember that these tracks are supposed to be looped. In other words, people will only hear some parts of the track as they pass through the scene it’s used in.

“Dragon Slayer: The Sorcerer’s Realm!” begins with tiptoe synth notes and then the sound of a clashing sword. Thing get heavier and rockin’ as we hear the roars and howls of the strange creatures the titular slayer has to battle. As thunder roars, we can also hear the breathing and slashing sword of the heroic knight, which leads to a funky beat and keyboard work. The fact that the pounding percussion sounds like a blacksmith hammering a sword is a neat touch.

“Black Forest Vampires!” is an excellent soundscape that’s easily the scariest track on the CD. Amidst the ever-howling wind, we hear flapping wing and the echoing, screaming yell-like bird calls…or are they really some type of vampire. They even sound like they’re coming closer and closer to you at times. There’s also the constant sound of creaking, perhaps from a coffin or door of an abandoned house. Speaking of which, this track could be used with any haunted house setup and not just for vampires in a forest.

The beeping music that opens “Fright Night Sci-Fi: Planet X!” initially reminded me of an old school 8-bit video game. The numerous appearances of an evil-sounding robotic voice speaking in an unknown language and spooky space effects. Although it later switches to organ-like music and a spooky theremin-like “woo” noise for awhile, it eventually fades back to the original beeping style (but with more creepy musical accompaniments). This is perfect for just about any scene involving aliens, especially if the scene involves walking through a dark and malfunctioning crashed spaceship.

“Dr. Frankenstein’s Lab: Midnight Madness!” is the longest track of the album, clocking in at a little over ten minutes. Sadly, I feel that it’s the weakest track of the album. It opens with LOUD organ music that dominates the entire track. It immediately piles on effects like bubbling, thunder, female screams, an evil scientist laughing and faint sparking. Sadly the laughing feels forced at times and when the scientist mumbles, he ends up sounding like the “Yip Yip” Martians from Sesame Street. Although Introsound wisely mixed in new sound effects to offset the repetition of older effects, choices like a witch-like woman laughing and yowling cat seem out of place despite being lumped in with zapping noises, oddball echoing monster yells, rats and a heartbeat. I think this would have worked a lot better as a soundscape. It could ope with thunder and some lab sounds, then we’d hear maniacal laughter, other lab sounds, a beating heart and a different monster groan.

Thankfully, “Bait’s Motel!” not only makes up somewhat for that disappointment, but wisely opts not to mimic the Psycho theme song. Creaking doors, footsteps, wind, soft snarling, a heartbeat and light bubbling pave the way for soft, scary music. As the synth work builds in volume, it becomes very effective and reminds me of 80′s horror movie music. The music temporarily stops for thunder, moans and yells but soon returns. There’s a steady pace to it, as the killer seems to go from room to room in a murder spree. First we hear pounding knocks on a door, then choking, a heartbeat, screams and growls followed by a deep, evil laugh. Later, a ringing guest bell, ghoulish laughter, soft chortling, whispering and bubbles (my best guess is that it’s a shower or bathtub reference) come into play for the effective ending.

“Theater of Horrors!” is the second of the album’s unofficial 80′s horror duo, whose moody, mysterious music follows knocking and a creaking door. As we hear drips, creaking doors, wind, squeaking rats and screams, the soft synth music hints at glory days long past. Despite the name, this track could work in any haunt setup or scene devoted to an old place that has seen better days.

Despite the name, “Child’s Play!” has nothing to do with Chucky. After the tinkling, music box-like intro, the sounds of a bird cawing and distant children saying “Nah Nah Nah” are heard. Suddenly, evil growls brings in louder, scarier music (which reminds me of an evil version of “Ring around the Rosie”). The use of evil laughter and circus-like drums make this track suitable for both clowns-themed scenes or an intense haunted nursery.

The overall feel of Monster Movie Haunts! is what would happen if a relative of a Midnight Syndicate or Nox Arcana-type group married one of those “spooky sound effects” CDs that pop up everywhere come October. All of the tracks have lengths suitable for use in individual looping, which is probably the most effective way to use this. Playing this entire album on a loop while handing out candy might confuse people, especially if your decor doesn’t match most of the themes suggested by the tracks. It’s a shame that the occasional use of a less-than-ideal sound effect or two in some tracks dampens some otherwise great tracks (and music). Sometimes I wonder if some of the sillier-sounding stuff was purposefully intended in order to appeal to small children who would otherwise be terrified by certain tracks. Whatever the case is, there are several excellent tracks where this is not an issue. The heavy use of sound effects might be a turn-off for some, but may please others. I recommend listening to samples on Amazon before deciding whether or not any of the tracks will be suitable for your intended use.

Special thanks to Introsound for the review copy!

Dronolan’s Tower

Official Site

Journeys in Darkness Vol. 1: Those Who Dwell Beneath, Forever Young Music 2008

I'm still waiting to hear the coin hit the bottom...

Although initially surprised by the idea of CDs designed for use while playing tabletop RPGs, I must admit that it’s not a bad idea. Remember, the whole point of a role playing game is to immerse yourself in another world and what better way to do that than through music? That’s why music and sound effects are so important in haunted attractions!

I first became aware of the concept from a friend, who owned an “Introduction to Dungeons and Dragons”-type set that came with a CD. Apparently, it contained both music, sound effects and characters talking and my friend mainly used it to laugh at the goofy voices. Having never heard of any other such CDs since then, I assumed it was a one-off failed experiment. So imagine my surprise when I learned that the Midnight Syndicate released an official CD for use with Dungeons and Dragons in 2003! As it turns out, enough RPG fans were buying their CDs for use in gaming sessions to attract the Syndicate’s attention. This apparently led to the band setting up booths at gaming conventions, where they got in touch with the company that owns Dungeons and Dragons and, well, you know the rest. Interestingly enough, neither this nor the first CD I mentioned where the first musical projects associated with role playing games, as shown at the following Wikipedia notations.

But they aren’t the only ones producing such CDs. Research reveals that soundtrack CDs are available for both the Cybernet RPG and the German edition of Little Fears. Spaceship Zero also inspired a CD, but it does not seem intended for use while gaming. The same band behind that release, The Darkest of the Hillside Thickets, also produced a compilation CD for use with the d20 version of Call of Cthulhu.

But what about music designed for fantasy adventures using any gaming system? That’s where Dronolan’s Tower comes in. Founded in 2006 by David Allen Young in Studio City, California, the motto of Dronolan’s Tower is “Music By Gamers For Gamers.” With the help of a choir and Hollywood studio orchestra, Dronolan’s Tower released Legends of Kitholan Vol. 1: Tales of the Long Forgotten in 2007 to immediate acclaim. The album netted three awards in that year’s Radio Rivendell Fantasy Awards: “Best Fantasy Album,” “Best Unsigned Artist,” and “Best Song by an Unsigned Artist.” This was followed up in 2008 with Journeys in Darkness Vol. 1: Those Who Dwell Beneath, which focuses on dungeon crawls and darker themes than the general fantasy-based Legends of Kitholan.

So if gamers can use spooky ambient music CDs for use in games, then why can’t Halloween enthusiasts and haunters do the reverse?


The light percussion of “Prelude – The Hand of Fate” leads to bells and heavy, epic fantasy-type backing music. The drums and horns toward the end add to the effect and give this track the feel of the opening credits sequence of a movie. In “Tomb of the Cursed,” soft, serious string work gets varied when the light drum pounds get involved. But as the pounding gets louder, the music gets scarier for awhile. Soft piano, deep, low horns and some brief male chanting give it a more mournful tone until the soft “fantasy touches” lightens things up a bit towards the end. The opening low strings of “City of the Ancients” transition well from the last song and have an epic, but subdued mood. Violins provide a lighter sense of ethereal unease via at times, while there is a spookier, heavier feel at others (especially near the end). “Where Men Dare Not Tread” starts with “tip toe”-like pianos and low, heavy horns that gradually build in volume. Drums pick things up, as do horns. It’s as if you have been spotted and are now on the run. Things slow down near the end, but the track still retains a feel of danger. In fact, the use of drums there makes me think a fight has broken out.

In “Those Who Dwell Beneath,” low string work builds somewhat in intensity and is occasionally joined by drums. It’s very moody and effective until the drums build up and team with deep horns to provide a feeling of danger and menace. “Glories Lost” has a feel of elegant sadness thanks to the softish, medium string work but once the drums come in and the violin work varies, you know there’s more than just sadness here. Horns and the return of musical tip-toeing are a nice touch. “Mysteries of the Deep” provides a low sense of danger in its soft intro, then soft horns, piano and plucking strings give it a more laid back feel. I think that pretty much every track on the disc is all well-suited toward creating the sense of exploring, but this one works especially well. “O Darkest Knight” is the spookiest of the tracks, thanks to the evil whispers, chanting and sinister strings that open it. However, it adopts an adventurous feel not long after and the violins get a real chance to shine here. The evil touches come back later, though. “Realm of Shadow” has a soft, low intro that sets tone for rest of track. The mix of strings, drums and what seems to be soft chanting in “Escape from the Depths” make for rousing opening. The drums are very pounding here, although the music later becomes slower (but is still energetic). I can easily imagine flight from some underground realm, fighting at some times and hiding at others.

Writer/composer David Allen Young has put together an amazing CD that could easily be the soundtrack for a big budget, major Hollywood motion picture. Although darker in nature than the first release by Dronolan’s Tower, this is not a scarefest. Instead, the music immediate brings fantasy films like the Harry Potter and Lord of the Rings series to mind and also creates sense of guarded wonder with some elements of chills and excitement…the exact same emotions felt by countless children on Halloween upon finding a house that has gone all-out in its choice of decorations. So if you have a castle or wizard-themed setup and want music that will draw everyone into the mood of the realm you have created without overwhelming the little ones, definitely use this album.

Given that the average track length is about six or seven minutes, all but the first track are ideal for individual looping. In my opinion, however, the CD works best in its original intended form in which the album is played from start to finish and looped again. The tracks all flow into each other quite nicely and succeed in their intended goal of being long enough to act as a backdrop for players’ characters to explore, fight and (hopefully) emerge triumphant and have it more or less synch up with the music at some point. Perhaps things will get darker and scarier in tone for the second volume. Only time will tell…

Special thanks to Dronolan’s Tower for the review copy!

Buzz Works

Official Site

Zombie Influx, Monolith Graphics 2009

Look at his shoulders.  He is so doing the dance from "Thriller"

If you read yesterday’s installment about Nox Arcana, you might remember how I teased about another new release of sorts from them. That’s due to their involvement with Buzz Works…


Buzz Works’ origins lie in an Ohio-based store of the same name that’s devoted to all kinds of spooky decor and merchandise. Although established in 1997, it wasn’t until relatively recent times that founder Jeff Hartz decided to start a music project under the same name. Teaming up with Joseph Vargo of Nox Arcana to fill out the group’s ranks, Zombie Influx was their first release in 2009.

Although William Piotrowski did handle the engineering duties, only Hartz and Vargo shared the songwriting and performing duties (while Hartz also wrote the dialogue and provided the vocals). This isn’t merely a Nox Arcana album under a different name, although there are some of their trademark touches in it. There are, however no bonus tracks or opening narration that are standard in Nox Arcana albums. As a special treat, the liner notes contain the text used in the broadcasts scattered throughout the disc and pictures of Rich Klink’s awesome zombie sculptures (which are also used on the disc art).

“Ground Zero” starts things off with a kinda dreamy synth opening, but its later tone, drums and a variety of sounds of zombies make this more of a nightmare. There are some lighter touches with little to no zombies, but track still creepy. The title of “Satellite Radiation” comes from the theorized cause of the dead rising in Night of the Living Dead and the use of beeping satellite noises that go in and out of the music (and other technological sounds) both reflects that and goes well with the drums and synthesizer work. In “Defcon Six,” a crackling broadcast tells of the raised danger level due to a virus and provides instructions on what to do. “Creeping Death” uses slow and creepy heavy synth work and other spooky touches to great effect. These include occasional female vocals, a vaguely tribal drums effect and a zombie groan. “Echoes of the Living” has lots of eerie synth work with lots of twists and turns, along with some light guitar and an almost bubbling-like sound. “Doomsday” is aptly named thanks to its heavy, pounding drums and bells. Light vocals and increasing piano use adds to the exciting, but hopeless, feel.

“The Feeding” opens with an odd horn effect, heavy synth open and other creepy touches (such as a heartbeat-like drum). I can imagine a few scattered zombies creeping out to a source of food, which in turn attracts more and more of the undead. Perhaps that’s why we hear machine guns at the end. “Warning Signs” is a short broadcast (with brief synth work) about the signs of infection. “The Dawn” is clearly a reference to Dawn of the Dead. The use of low zombie effects under synth work is very unnerving and somewhat otherworldly. “Dead Run” uses bells, pounding synth and fast, frantic piano work to create the effect of running in a panic. Light synth work and what seems to be thunder effects kick off “Post Mortem,” which are soon joined wailing vocals (or are they notes?) and a slow, soft guitar that eventually fades away before the zombie groans enter the picture. “The Panic Spreads” blares a short siren before a broadcast usual broadcast about the zombies overwhelming defense forces. The comparison to the gates of hell opening is definitely a reference to the tagline for Dawn of the Dead or possibly even a reference to the alternate title for this film.

Speaking of which, “Transmutation” uses light, but pounding, synth, bells, guitar and heavy piano work to create something that reminds me of Dawn of the Dead. to some degree (especially the drum effects). “The Pain of Dying” is also a reference, this time to a line from Return of the Living Dead. Light, dreamy music and some crackling gives way to slams wailing notes and scary synth work. The fast-paced percussion and bells that open for “Armageddon” helps build a sense of dread and hopelessness. Some organ and keyboard work give this an 80′s horror-style feel that only lets up to the sounds of jets soaring and bomb blasts. “Dead Life” uses strange, disturbing synth music and vocals that I can’t place (and which brings strange life forms to mind). I can see this track working in an alien-based scene as well as a zombie-based one. “Flesh Eaters” could refer to a wide variety of zombie movies, including the original title intended for Night of the Living Dead. A guitar and slow, low sirens blare as a hoard of zombies is heard. Said hoard is eventually overwhelm guitars and other musical touches for awhile. A snippet of the earlier news report on zombies plays later, as do odd synth effects that seem out of place to me. “Ravenous” mixes a fast piano with drums, electric guitar, synth hand claps, bells, harpsichord and samples from previous bulletins mixed in. The titular “Zombie Influx” uses creepy opening music and mournful strings with samples of a man talking about his dead wife and seeing things in the nearby woods. One part seems to imply that he’s the cause of this. News bulletin samples and what seem to be samples from Night of the Living Dead play us out over synth work.

A few minor quibbles over some of the sound effect choices aside, Zombie Influx is an amazing album that makes the listener feel like they’re inside an 80′s zombie epic. The majority of tracks are loop-friendly and the album played in its entirety will compliment any zombie-based setup. In fact, some people were so taken by it that they started a haunted house in Sweetwater, Tennessee based on it (and using it as a soundtrack) called “Defcon 6.” As for Buzz Works, they’ve recently unleashed their second album, House of Nightmares. If it’s anything like Zombie Influx, then we’re in for a treat.

Special thanks to Monolith Graphics for the review copy!

Nox Arcana

Official Site

Blackthorn Asylum, Monolith Graphics 2009

You'd have to be crazy not to get this.

For years, I had thought the Midnight Syndicate was the only group out there doing spooky ambient albums based around a single theme. So as you can imagine, I was pretty blown away with I stumbled across the Wikipedia entry for Nox Arcana. Elated by the idea of even more cool haunt music being out there, I immediately started researching Nox Arcana.

Formed in Cleveland, Ohio by Joseph Vargo, the name “Nox Arcana” is Latin for “mysteries of the night.” Since 2003, the famed horror artist and his bandmate William Piotrowski have been cranking out albums devoted to everything from horror authors to ghost pirates.

Given that Mr. Vargo used to be a part of the Midnight Syndicate, it might be tempting for some to label Nox Arcana as a Midnight Syndicate clone. However, that is just not the case. If you go read my history of the band, you’ll find that Vargo was huge part of the reason the Syndicate adopted that style (so Nox Arcana is merely doing more of the kind of music he’s always been doing). Besides, Nox Arcana includes lots of extra bonuses with their albums, such as opening narration, bonus tracks and lengthy liner notes filled with details to help draw draw listeners further into the world the album’s music has located. They’re often filled with puzzles and injokes, too. How can you not love a group that would name a song after an obscurity like this?


Blackthorn Asylum is not merely a trip through a haunted asylum, as certain tracks and the liner notes (designed to look like a journal) reveal that an experiment that should be familiar to readers of this story by H.P. Lovecraft. Medical diagrams and coded messages can also be found in the liner notes. I won’t spoil anything by telling you what I’ve found, but let’s just say the answers will surely delight any horror fan.

“Legacy of Darkness” starts things off with rolling thunder followed by a combination of synth work, piano, pipe organ and a variety of sound effects. After the laughing, moans and screams, a crackling recording (voiced by Joesph Vargo) discusses the nature of insanity and hints at the secrets of the asylum. The title track “Blackthorn Asylum” is very scary and good for just about any scare scene or haunt. This thanks to its moody piano, chanting vocals, and synth work that alternates between medium and heavy in terms of volume and feel. The vocals, piano and synth work of “Sanitarium Gates” are relatively softer than they were on the previous track, but are still just as effective. The tolling bells are a great touch.

“Abandoned” uses soft piano notes and foreboding synthesizer work to evoke the feeling of loneliness. The wordless female vocals (by guest vocalist Christine Filipak) go well with the violins and chanting male vocals (the Gregorian Shadow Choir) and add to the sense of unease (with a touch of danger). “Threshold of Madness” has a wonderfully pounding, 80′s horror movie feel to it. Soft speedy piano work is soon dominated by pounding drums, male chanting, organ work and bells. Eerie use of a harpsichord in “Tapestry of Decay” gives the track a suitably ancient feel, with female vocals, light bells and synth notes coming in at times. Male vocals later join in for a spell and add to the sense of dread. “Hidden Horrors” effectively uses heavy synth work, an evil laugh and male chanting, followed by female vocals. The very chilling bursts of chanting and organ work in this are strengthened by low whispering and more laughter. It’s perfect to use in a part of your haunt where you want to keep visitors guessing about then something will come after them. “When Darkness Falls” couples light piano work, female vocals and soft (but somehow heavy) synth work. The plunking of keys seems like shadows growing, and the later use of bells and a violin add to the mood.

“Shock Treatment” is a soundscape that runs less than a minute in length. Thankfully, its use of pulsing, electrical shocks and screams are great for continuous looping without sounding odd. This is ideal for use with scenes based around electric chairs or shock treatment. “Fractured Memories” uses light piano work with some heavy touches, aided by synth notes, bells and vocals. “Phantasmagoria” gets the heart racing with pounding percussion, the sound of thunder and loud chanting in a language I can’t make out (presumably Latin). Thunder and rain signal the coming of the “Creeper,” whose evil laugh is often heard throughout the track. Low violins and bells make up most of the track, with moaning male chants enhanced by lone female vocals. A light, slow piano gets “Sanity Slipping” going and are later joined by more chanting, bells and the occasional use of a music box-like effect.

“Dementia 13,” named after the horror movie of the same title uses pounding notes and soft wails to get things going. Great piano work is eventually joined by bells, chanting and wild violins that add a sense of madness to the menace. The combination of piano and violins give “Solitary Confinement” a mournful feel, aided by bells and light male chanting in background. “Frenzy” lives up to its name thanks to its fast, heavy piano and bells. Vocals of both sexes also add to the effect. “The Condemned” uses pounding, heavy drums and chanting, along with a “Toccata and Fugue in D Minor”-style organ work. I love the musical “slamming” effect in this. “Spiders in the Attic” uses eerie synth (or is it violins?) and a new type of wordless female wails along with piano, bells and the sort of chanting we’re used to. Its spooky sound and long length make it great for any haunted attic or basement.

“From Beyond” is another short soundscape, where pulsing and buzzing summon up something that growls, laughs evilly and speaks backwards. “Essence of Evil” uses bells and heavy synth work, along with a piano and male chanting in Latin to live up to its name. The drums and female chants that join in later are extremely effective. “Fade to Black” opens with a Halloween-style piano open with bells and heavy synth, along with chanting and a gong near the end. Or is it? A period of silence reveals moody synth work and breathing, followed by a crackling recording about the dangerous mutated inmates in basement. Sinister laughter takes us to another brief silence, followed by the resonator sound effects, moaning, and the backwards-talking demon.

Despite the name, the music of Blackthorn Asylum can work with haunted attractions or yard setups of many other themes besides asylums (minus most of the soundscapes, of course). The majority of the tracks are well suited for looping and for playing while distributing candy come Halloween. I’m not the only one to notice the greatness of William Piotrowski and Joseph Vargo’s music. Big-name theme parks have used their work, as have the Travel Channel and a special showing of Nosferatu. As of this writing, Nox Arcana have recently released Theater of Illusion and have contributed to another project I’ll be discussing tomorrow…

Special thanks to Monolith Graphics for the review copy!

Midnight Syndicate

Official Site

The 13th Hour, Entity Productions 2005
The Dead Matter: Cemetery Gates, Entity Productions 2008

If you hang out in forums devoted to Halloween and/or haunted attractions, then you’ve probably heard of the Midnight Syndicate. Their music is held in very high regard and always comes up in discussions over what makes for the best spooky soundtrack. Their music has appeared in TV shows, numerous movies and professional haunted attractions. But who are they?

Formed in Chardon, Ohio in 1995 by Edward Douglas, the original Midnight Syndicate was a very different animal than it is today. Although Edward Douglas composed the music and the trademark “soundtracks to movies that don’t exist” theme was there, the 1997 debut album didn’t only feature the scary instrumental music like their work does now. Instead, it also included music from the following genres: “rock, rock-a-billy, techno, rap, new age, humor-pop, jazz, and space [music].” As you can see from that link, they also used to have a much larger lineup. Things got a little more familiar for modern fans in 1998, when the lineup was cut down to Douglas, Gavin Goszka, and artist Joseph Vargo. Opting to do an album consisting solely of the music the Midnight Syndicate would become famous for: dark ambient music. The resulting Born of the Night (for which Vargo provided the name, cover art, vocals and creative direction) was a smash hit and forever cemented the Syndicate’s style. Although he left the group in 2000 to work on a book (and eventually start his own band), Goszka and Douglas kept things going and have continued to release albums to this day.

PURPLE!


One such album is 2005′s The 13th Hour, the cover art for which was provided by the late, great Keith Parkinson. It’s a sequel of sorts to their 2001 album Gates of Delirium, which took listeners through the haunted Haverghast Asylum. This time around, we’re touring the haunted Haverghast family mansion (no doubt a reference to Dr. Crawford Tillinghast).

“Mansion in the Mist” brings things to a spooky start with heavy synthesizer work combined with other effects (including what I swear is a creaking sound of some kind) and light, off kilter piano work. It brings to mind someone seeing an abandoned mansion at night and approaching it. “Forgotten Path” is a soundscape consisting solely of sound effects. We hear insects chirping and footsteps, as if someone is making their way to the mansion. After hearing a bird cawing, we hear someone going up the steps, opening a creaky door, then entering and closing said door. “Time Outside of Time” is the perfect musical representation of entering an haunted house. The opening piano is soon followed by scary, mournful synth work and light, wordless female vocals (provided by the lead singer of Lazy Lane, Lily Lane). The breathing effects at one point are a great touch and its length makes it ideal for looping.

The same goes for “Fallen Grandeur,” a great “general scare” track thanks to its spooky, speedy organ work followed by heavy synth and the occasional chanting vocals. “Hands of Fate” is a very brief effects track consisting of a clock ticking and minor (but heavy) synth) notes. Soft synth and piano work gives “The Drawing Room” a sense of both unease and a period setting. One gets the feeling that the piano is playing on its own. “Mausoleum D’ Haverghast” is great for any scene involving the dead, from mausoleum to graveyards. Its mournful bells are accompanied by the heavy synth and occasional chanting vocals in background. “Family Secrets” starts with a synthesizer riff that should be familiar to horror movie fans, then gives way to a light, steady piano under synth and wordless female vocals. A bell causes a shift to greater sense of danger, then shifts out to interesting variations in both music and vocals. “Last Breaths” is another very brief effects track, wherein we hear softish breathing (and other effects), which suddenly gasps out.

“Vertigo” has a pounding intro that grips you and never lets go. A gong, violin and other instruments scattered throughout and the wordless vocals give it a sense of falling down from a great height. “The Watcher” uses medium, steady piano notes and blowing wind effects, which are later joined by light vocals and other effects, to give the feeling of being watched (and being scared as a result). The faint evil laughter at the end is a great touch. “Cellar” is a soundscape that runs just under a minute, which kills me since it’s (in my opinion) too short to work as a looped track while otherwise being the perfect background to any dank, dark location. It could work very well, however, with a motion-sensing device that’s activated when someone has to go downstairs in order to get to the next room in a haunted house. A musical stinger, the soft squeaking of rats and a door opens to start things off. Next comes dripping and more rats, and is that a whisper or just another synth note? Creepy synth effects, along with some light vocals, are a major part of the heavy, pounding “Cold Embrace.” “Hand in Hand Again” starts with the sound of a phonograph starting up, the whirring of which takes us to the soft sounds of a real 1919 recording by Raymond B. Egan. The Midnight Syndicate has upped its scare factor by overlaying spooky effects that eventually overwhelm said song.

“Harvest of Deceit” opens with a pounding, steady piano accented by gong strikes and soft vocals. Similarly pounding bells with synth effects are also present and the piano work changes over time before slowing down at the end. “Footsteps in the Dust” uses light plinking noises that sound like tiptoeing to open things, but soon the spooky synth kicks in to show that things aren’t as innocent as they seem. We also get distorted voices of a parent and child (the latter played by the then two year old Mary-Kate Douglas, daughter of the group’s founder), a door slamming and a heartbeat. The piano work in “Veiled Hunter” is medium in both volume and speed, and also picks up synth at times. In fact, sometimes it reminded me of the famous “ki ki ki, ma ma ma” from the original Friday the 13th. “Sinister Pact” uses barely heard vocals, organ, synth work and the occasional bells to create a spooky feel. The soft, distorted voices are a nice touch. Running just under two minutes, “Grisly Reminder” effectively uses soft, light synth work and piano with the occasional use other effects. The short, but scary “Deadly Intentions” uses whispered female “come with me” and synth work to great effect.

That voice seems to have lured the visitor/listener into “The Lost Room,” which is Carpenteresque at times, but still remains its own distinct work. The pounding synth and bass line are joined by a piano, and…are those moans I hear as well? A new twist is added to the room in “Living Walls,” in which a harpsichord intro is joined by vocals and synth work. At this point, it’s easy to imagine faces forming in the walls as the visitor looks the other way. But as the bells enter the picture, so do the breathing and groaning effects that imply the faces have been spotted. It’s sure to be a cool way to accent the famous spandex-based haunt scene of the same name.

“Gruesome Discovery” uses soft, quick synth notes and gongs that imply someone running away from danger. Eerie vocals and additional synth notes add to the effect. The drums usher in a child’s laughter followed by closing doors. “Return of the Ancient Ones” starts with loud booms, the sound of falling plaster, soft wind, and then steady series of synth notes. Said synth work gets faster as the vocal chorus and gongs make themselves known. It’s like being stalked by a Lovecraftian entity. It all stops as clock strikes midnight…or does it? The bells slow and distort…even time is being controlled by the house! The title track, “The 13th Hour” is also the final track. We start with another boom, then synth music that increases in speed and volume. Crashing effects add to the sense of running for dear life from something unspeakably evil, pushing all obstacles aside. More moans and effects and effects build, then it suddenly stops as door opens. As crickets are heard, it becomes clear that the evil is confined to the mansion and we’re finally safe.

The use of music and soundscapes to imply a storyline rather than directly tell it makes The 13th Hour a more grown up version of those narrated “trip through a haunted house” records many of us listened to as kiddies, like A Night in a Haunted House and Chilling, Thrilling Sounds of the Haunted_House.

You see?  They do matter!

The Dead Matter: Cemetery Gates is an interesting little album which was released to promote the Midnight Syndicate’s then-upcoming feature film The Dead Matter, but was not the soundtrack. Instead, it is a mostly material inspired by the movie, although some work from the film was included.

The mix of creepy organ riffs, synth work and bells on the opening track “Cathedral Ruins” is very foreboding and eerie, with a touch of sadness. It’s a great mood setter for just about any haunted scene and is perfect for looping. The quick “Shadowed Grove” evokes the feel of walking in a dark forest, using only soft, creepy drum beats and synthesizers. “Meeting of the Acolytes” is a “light” sort of scary, but still effective. Cymbals and soft (but forceful) piano work mix with wordless chanting and synth work. “The Revenants” has an opening that bring the theme from Halloween to mind, in which the opening piano forms the backbone while the violins and percussion effects add otherworldly sense of menace. It’s a good way to creep out, but not terrify, children while still being enjoyable for adults

“Called From Beyond” has a heavy synth opening, followed by a gong and other scary touches. Some parts vaguely remind me of the Jaws theme. The light wordless vocals get louder as song progresses and the increased gong use makes me wonder if they’re being used to summon something calling King Kong style. “Nightfall” use a light, but unsettling piano with even lighter synth touches. One gets the sense of someone nervously (but masterfully) playing the piano. “The Hunt” uses its pounding, heavy beat and drums to give both a sense of urgency and feel of being pursued by something nasty. “Across the Chasm” is a quick, alternately heavy and soft piano piece that incorporates other touches to create the effect of creeping over great depth.

“Cemetery Gates” is another loop-worthy track that’s perfect for those who want to use something other than the usual dirge for their graveyard or funeral scenes. The mournful piano and tolling bells go extremely well with the wordless vocals and synth work. Although the sounds of wind in “Entering the Crypt” eventually give way to the piano, they never truly leave. The flapping of bats’ wings are a great touch and the track is perfect for any “old, dark house” setup. Castle setups will benefit from use of “Alchemist’s Chamber,” which uses heavy, somewhat pounding synth over very scary organ work and wordless vocals. Harpsichord interludes gives it an “ancient” feel. “Tear of Osiris” is an eerie track I wish went on for a little longer, using soft gongs, chimes and flutes to create a vaguely Egyptian melody. “Forging the Scarab” starts with a heavy, pounding beat and synth work joins in to further the effect of dreadful work being done. There are also some light touches, like chimes and gongs, that give a sense of scrap metal and hammering. As usual, the wordless vocals are as effective as ever. “Shadows Descend” uses soft ‘n steady synth and piano notes, along with touches of female and male vocals. The piano gets more involved about a minute in, then gets somewhat erratic as the sense of synth menace increases. Both get rather varied later on, but eventually return to “normal.”

Although fairly short in length, “Inside the Scarab” creates a building sense of menace via synthesizer, with the occasional use of noise that suggests the beating of an insect’s wings. “Exodus” uses a combination of piano, bells and light synth work to create a spooky feel. There’s definitely a sense of leaving in a hurry. It “picks up” at points, as if a brief rest was cut short and later gets very menacing and pounding midway through. Perhaps that part represents the reason for this exodus? A medium, steady piano opening in “Dark Legacy” leads to synthesizer work, and later a gongs signals the organ to join in. It feels like someone recollecting of the past, and there are otherworldly touches at one point (along with vocals). The light, plinking melody of “Lullaby” is very much like a child’s music box. The occasional use of soft female vocals increases the feel of something supernatural. Things go off kilter, then synth work and children chanting enter the picture.

“Lost” is the first of three bonus tracks, all performed by Gavin Goszka. It (just like the other two bonus tracks) is a throwback to the original sound of the Midnight Syndicate. In sharp contrast to the preceding material on the disc, this has a rock feel and actually has lyrics! The use of synth work and guitar makes for interesting combo, along with a light piano riff and various spooky touches. The interesting guitar opening of “Not Your Saviour” sets the tone for the track, while drums and other synth touches are gradually added (including hand claps). Finally, the otherworldly effects at opening of “Theme to the Dead Matter (A.b.t Remix)” slowly give way to funky effects over piano and the vocals we’re used to from the rest of the album. But they too give way to more claps and even some spacey robot-like(!) noises at one point. None of the bonus tracks are well-suited to use in scaring people and are best either skipped over or tossed into a Halloween party playlist.

The music of The Dead Matter: Cemetery Gates’ flows together very well (with the exception of the bonus tracks) without sounding repetitive, making it especially well-suited for both casual listening and/or playing while handing out candy to trick or treaters. The same can also be said of The 13th Hour. For use in haunts, the lengths and themes of certain tracks will most likely result in haunters picking and choosing the tracks best suited for the scenes they’ve set up rather than using the entire album. Now that I think about, I can also easily see some combining multiple tracks, such as using both “Footsteps in the Dust” and “Lullaby” to create the aural backdrop for a haunted nursery.

As of this writing, the Midnight Syndicate has recently released two new albums, the Destini Beard collaboration The Dark Masquerade and the “best of” Halloween Music Collection compilation (which includes some selections from the albums used in this review). Here’s hoping they have many more to come!

Special thanks to Entity Productions for the review copies!

Having clearly not learned my lesson from doing the Freaky Tiki Surf-ari, I’ve decided to do another music-related review series for the site. However, unlike last time, this will be much shorter and won’t have the introduction and first review merged into a single post…

Sound is an important part of any haunted attraction, be it the noise made by a performer or by a hidden audio player blasting scary sound effects. Don’t get me wrong, a haunted attraction can still be great without any prerecorded sound effects or music, it’s just that sounds can greatly enhance a scare. Try watching any of the shark attack scenes from Jaws without the music and you’ll see what I mean. No offense to Dario Argento, but I’m convinced that Deep Red would have been nowhere near as intense without Goblin’s amazing score.

But you don’t necessarily need sound effects to scare people. Simply playing the theme from Halloween in a darken room is enough to unnerve many people. However, doing that in a room decorated to look like a spaceship will only cause confusion (if not outright amusement). You just have to match the right audio with the right setup.

Over the course of this review series, I’ll be looking at CDs from artists that specialize in music designed to scare people. I’ll also include suggestions on what themes work best with each CD and how certain tracks can be used, be it at your haunted house or simply played in the background when trick or treaters come a-calling.

These aren’t the standard “scary sound effects” CDs you can pick up just about anywhere come October, although some of the CDs will have a track or two of just sound effects. Most of the time, the majority of the tracks will either be just music or a combination of music and sound effects. For those not in the know, the latter is also known as a “soundscape.” Soundscapes can be a combination of sound effects played over music, or a group of related sound effects playing on the same track (either playing one after the other or layered over each other). For example, a graveyard soundscape could consist of ravens cawing and the wind blowing, with the occasional sound of a grave being dug or a shuffling zombie.

Speaking of soundscapes, our Twitter pal Tribal Gothic has recently released an ambient sci-fi soundscape called “A Failed Event in Time.” You can get the free .mp3 here.

For an even more in-depth look at the use of sound in a haunted attraction, I highly recommend this two-part article from 2 Scary Guys. Also, our recent “Tricks and Treats” article has a few sneaky sound tricks. Check ‘em out!

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